Here are my textures.
I decided to make render of the head in Marmoset because I feel a bit more free in it. A happy accident happened to me when I was rendering. The original eyes are different, I used technique with transparent shells with high specularity on top of the actual eyes, it worked perfectly fine in Maya but I wasn't able to make those shells transparent in Marmoset. In the end they turned black and it actually looked much better because I use sharks as inspiration for this character and some of them have really empty looking dark eyes.
Some details have been lost and some colours changed a bit because of the AO map and difference in shader, so here is my z-tool for comparison.
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